|Email:||firstname.lastname@example.org (please see the best way to contact me first)|
|Office:||MEB 3116, Merrill Engineering Building, 3rd floor.|
|Address:||School of Computing, 50 S. Central Campus Drive|
University of Utah, Salt Lake City, UT 84112-9205
How do you pronounce your name? Jem Youksell
I am an assistant professor in the School of Computing at the University of Utah and the founder of Cyber Radiance LLC, a computer graphics software company. Previously, I was a postdoctoral fellow at Cornell University, under the guidance of Doug James, after receiving my PhD degree in Computer Science from Texas A&M University, advised by John Keyser and Donald House.
My research interests are in computer graphics and related fields, including physically-based simulations, realistic image synthesis, rendering techniques, global illumination, sampling, GPU algorithms, graphics hardware, modeling complex geometries, knitted structures, and hair modeling, animation, and rendering.
Deep Opacity Maps
This is a new method for computing shadows from semi-transparent objects like hair, which will be presented a techinical paper at Eurographics 2008. Extending the concept of opacity shadow maps, Deep Opacity Maps method significantly improves the quality and speed of shadow computation.
This is a new method for the real-time simulation of water waves and their interactions with floating objects presented a techinical paper at SIGGRAPH 2007. It is extremely fast and ready to be used in new generation video games and special effects for movies.