|Email:||firstname.lastname@example.org (the best way to contact me)|
|Office:||WEB 2686, Warnock Engineering Building, 2nd floor.|
|Address:||School of Computing, 50 S. Central Campus Drive|
University of Utah, Salt Lake City, UT 84112-9205
Joining University of Utah in Fall 2012!
I'm happy to announce that in Fall 2012 I will be starting in the School of Computing at the University of Utah as an Assistant Professor. Salt Lake City seems like a fantastic place to live, and I'm excited to be a member of the distinguished faculty at the University of Utah and to continue my research at the home of the Utah teapot, where it all began!
Hair Farm is released!
Hair Farm, the ultimate hair plugin for 3ds Max, has been released! Please visit www.hair-farm.com for more information.
How do you pronounce your name? Jem Youksell
The mesh colors method is a revolutionary way of keeping color data on polygonal meshes. Its simplicity and efficiency make it a perfect choice for applications like 3D painting and storing precomputed data on meshes (like ambient occlusion).
Dual Scattering Approximation
Dual Scattering is an extremely fast approximation of multiple scattering simulation in hair, which is presented as a techinical paper at SIGGRAPH 2008. Its extreme simplicity even permits real-time implementation on the GPU.
Deep Opacity Maps
This is a new method for computing shadows from semi-transparent objects like hair, which will be presented a techinical paper at Eurographics 2008. Extending the concept of opacity shadow maps, Deep Opacity Maps method significantly improves the quality and speed of shadow computation.