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Postdoctoral Fellow
at Cornell University

(soon to be at the University of Utah)

address
Dept. of Computer Science
Cornell University
Ithaca, NY 14850

email
cem@cemyuksel.com

 
News

Joining University of Utah in Fall 2012! - November 3, 2011

I'm happy to announce that in Fall 2012 I will be starting in the School of Computing at the University of Utah as an Assistant Professor. Salt Lake City seems like a fantastic place to live, and I'm excited to be a member of the distinguished faculty at the University of Utah and to continue my research at the home of the Utah teapot, where it all began!

Hair Farm is released! - February 8, 2010
Hair Farm, the ultimate hair plugin for 3ds Max, has been released! Please visit www.hair-farm.com for more information.

FAQ

How do you pronounce your name? Jem Youksell

Highlights

Hair Meshes


Hair Meshes provide a new and very effective way of modeling hair that resebles polygonal modeling, which is presented in SIGGRAPH Asia 2009. This technique is used in the modeling system of Hair Farm, the ultimate hair plugin for 3ds Max. More...


Mesh Colors

The mesh colors method is a revolutionary way of keeping color data on polygonal meshes. Its simplicity and efficiency make it a perfect choice for applications like 3D painting and storing precomputed data on meshes (like ambient occlusion). More...


Dual Scattering Approximation

Dual Scattering is an extremely fast approximation of multiple scattering simulation in hair, which is presented in SIGGRAPH 2008. Its extreme simplicity even permits real-time implementation on the GPU. More...


Deep Opacity Maps

This is a new method for computing shadows from semi-transparent objects like hair, which will be presented in EUROGRAPHICS 2008. Extending the concept of opacity shadow maps, deep opacity maps method significantly improves the quality and speed of shadow computation. More...


Wave Particles

This is a new method for the real-time simulation of water waves and their interactions with floating objects presented in SIGGRAPH 2007. It is extremely fast and ready to be used in new generation video games and special effects for movies. More...


Open Source Code Base
 

cyCodeBase is my open source code base intended for graphics programmers. It includes C++ libraries for basic graphics classes, and solutions to frequent graphics programming problems. More...

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