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This image is rendered using my global illumination renderer plug-in for 3D Studio Max R4
(native renderer of R4 did not have global illumination support).
Only a single light source is used in this scene (the lamp in the corner),
and almost all of the scene is illuminated by the reflected illumination from the ceiling.
Abstract
Gradient Space Projection is a simple method for
handling projections on the hemisphere. The proposed
method defines a coordinate system on the hemisphere
surface that effectively converts the hemisphere to an infinite
plane tangent to the top of the hemisphere, which is
called the gradient space. Using this coordinate system,
projections onto the hemisphere are replaced by simple
perspective projections onto the gradient space. This approach
totally eliminates the non-linearities caused by
the spherical surface and permits exact hemisphere projection
computations using only a single projection operation.
Images

Gradient Space Projection can easily be used in different global illumination algorithms.
This image shows Gradient Space Projection used for gathering illumination from a photon map.
Publications
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Cem Yuksel
Gradient Space Projections
Proceedings of Computer Graphics International (CGI'08), 2008
[Preprint PDF]
[BibTeX]
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