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EDUCATION
2006 - 2008 PhD in Computer Science, Texas A&M University
2004 - 2006 Visualization Sciences, Texas A&M University
2003 - 2004 Visual Arts & Communication Design, Sabanci University, Turkey
2000 - 2003 MS in Computer Engineering, Bogazici University, Turkey
1995 - 2000 BS in Physics, Bogazici University, Turkey
RESEARCH
PROJECTS
Mesh Colors: A novel way of storing color (texture) data on polygonal models
Dual Scattering Approximation for Multiple Scattering in Hair
Wave Particles: Real-time water simulation and object interaction (PhD Dissertation)
Deep Opacity Maps for real-time semi-transparent hair shadows
Hair rendering with global illumination
Real-time hair simulation, shadows and rendering
Practical hair modeling and styling
Projection based global illumination (MS thesis)
SELECTED
PUBLICATIONS
Arno Zinke, Cem Yuksel, Andreas Weber, and John Keyser, "Dual Scattering Approximation for Fast Multiple Scattering in Hair," ACM Transactions on Graphics (Proceedings of SIGGRAPH 2008), 27(3) 2008
Cem Yuksel and John Keyser, "Deep Opacity Maps," Computer Graphics Forum (Proceedings of EUROGRAPHICS 2008), 27(2) 2008
Cem Yuksel, Donald H. House, and John Keyser, "Wave Particles," ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007), 26(3) 2007
Cem Yuksel, Ergun Akleman, and John Keyser, "Practical Global Illumination for Hair Rendering," In Pacific Graphics, 2007
Zeki Melek, David Mayerich, Cem Yuksel, and John Keyser, "Visualization of Fibrous and Thread-like Data," IEEE Transactions on Visualization and Computer Graphics, 12(5) 2006, pp. 1165-1172
GRAPHICS
PROGRAMMING
Open-source code base and tutorials for graphics programmers (cyCodeBase),
Various GPU shaders for real-time realistic hair and water rendering,
GPGPU applications for real-time physically based simulations,
Real-time water simulation for Microsoft Surface multi-touch system (not public yet),
Hair modeling and rendering plugin for 3D Studio Max,
Multi-platform hair modeling and rendering system with plugin support,
3D painting software and plugin for 3D Studio Max,
Renderer plugin for 3D Studio Max with global illumination support using photon maps, final gathering, and irradiance caching,
Flicker removal tool for post processing images with a temporal filter (TimeFilter),
Various simulations and rendering techniques including Featherstone's articulated rigid body dynamics, octree and kd-tree based fast ray tracers, and fluid, hair, particle, and crowd simulations
EXPERIENCE
2006 - 2008 Research Assistant in Computer Science, Texas A&M University
Working on several different research projects in computer graphics.
2004 - 2006 Research Assistant in Visualization Sciences, Texas A&M University
Worked on hair rendering with global illumination
2002 - 2004 Teaching & Research Assistant in Sabanci University, Turkey
Taught graduate and undergraduate level courses, worked on computer vision based research projects
1998 - 2003 Teaching & Research Assistant in Bogazici University, Turkey
Taught several graduate & undergraduate level classes, worked on global illumination and rendering algorithms
1999 - 2003 Research Assistant in Bogazici University Pattern Analysis & Machine Vision Lab, Turkey
Worked on several national and international research projects and applications
2000 - 2003 Resident Advisor at Bogazici University Student Dormitory, Turkey
Worked as a part-time assistant manager, responsible for handling extraordinary circumstances involving the student body (about 500 students) and the dorm security.
2000 - 2001 Commercial film for Istanbul Stock Exchange, Turkey
Prepared a full 3D animation commercial movie (75 sec) shown at International Film Festivals and on the Turkish National Television
1996 - 2000 Vice President and Board Member at non-profit student organizations
Music Club and Ballroom Dancing Society with more than 300 active members
SELECTED
AWARDS
Interpro International Achievement Award
EUREKA 1770-ST. JOSEPH 2000: A New generation wood working machinery and advanced distributed system with vision technology for agile furniture factory and JIT enterprise
The Scientific and Technical Research Council of Turkey
Scholarship for exceptional success in the National University Entrance Examination (ranked in 0.01%) administered by the Higher Education Council of Turkey
COMPUTER
SKILLS
Advanced Programming Experience:
C/C++, C#, OpenGL, DirectX, Cg, HLSL, PHP, HTML, JavaScript, Fortran, Prolog, Basic
Graphics & Design Software:
Maya, 3D Studio Max, Photoshop, After Effects, Premiere, Flash, Final Cut Pro
INTERESTS
Computers, cinema, 3D animation, video games, guitar, piano, singing, tennis, basketball, ballroom dancing
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