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printer-friendly version
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Mesh Colors: A novel way of storing color (texture) data on polygonal models
Dual Scattering Approximation for Multiple Scattering in Hair
Wave Particles: Real-time water simulation and object interaction (PhD Dissertation)
Deep Opacity Maps for real-time semi-transparent hair shadows
Hair rendering with global illumination
Real-time hair simulation, shadows and rendering
Practical hair modeling and styling
Projection based global illumination (MS thesis)
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Arno Zinke, Cem Yuksel, Andreas Weber, and John Keyser,
"Dual Scattering Approximation for Fast Multiple Scattering in Hair,"
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2008), 27(3) 2008
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Cem Yuksel and John Keyser,
"Deep Opacity Maps,"
Computer Graphics Forum (Proceedings of EUROGRAPHICS 2008), 27(2) 2008
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Cem Yuksel, Donald H. House, and John Keyser,
"Wave Particles,"
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007), 26(3) 2007
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Cem Yuksel, Ergun Akleman, and John Keyser,
"Practical Global Illumination for Hair Rendering,"
In Pacific Graphics, 2007
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Zeki Melek, David Mayerich, Cem Yuksel, and John Keyser,
"Visualization of Fibrous and Thread-like Data,"
IEEE Transactions on Visualization and Computer Graphics, 12(5) 2006, pp. 1165-1172
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Open-source code base and tutorials for graphics programmers (cyCodeBase),
Various GPU shaders for real-time realistic hair and water rendering,
GPGPU applications for real-time physically based simulations,
Real-time water simulation for Microsoft Surface multi-touch system (not public yet),
Hair modeling and rendering plugin for 3D Studio Max,
Multi-platform hair modeling and rendering system with plugin support,
3D painting software and plugin for 3D Studio Max,
Renderer plugin for 3D Studio Max with global illumination support using photon maps, final gathering, and irradiance caching,
Flicker removal tool for post processing images with a temporal filter (TimeFilter),
Various simulations and rendering techniques including
Featherstone's articulated rigid body dynamics,
octree and kd-tree based fast ray tracers, and
fluid, hair, particle, and crowd simulations
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2006 - 2008
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Research Assistant in
Computer Science,
Texas A&M University
Working on several different research projects in computer graphics.
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2004 - 2006
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Research Assistant in
Visualization Sciences,
Texas A&M University
Worked on hair rendering with global illumination
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2002 - 2004
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Teaching & Research Assistant in
Sabanci University, Turkey
Taught graduate and undergraduate level courses,
worked on computer vision based research projects
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1998 - 2003
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Teaching & Research Assistant in
Bogazici University, Turkey
Taught several graduate & undergraduate level classes,
worked on global illumination and rendering algorithms
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1999 - 2003
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Research Assistant in
Bogazici University Pattern Analysis & Machine Vision Lab, Turkey
Worked on several national and international research projects and applications
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2000 - 2003
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Resident Advisor at Bogazici University Student Dormitory, Turkey
Worked as a part-time assistant manager, responsible for handling extraordinary circumstances
involving the student body (about 500 students) and the dorm security.
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2000 - 2001
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Commercial film for
Istanbul Stock Exchange, Turkey
Prepared a full 3D animation commercial movie (75 sec) shown at International Film Festivals and on the Turkish National Television
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1996 - 2000
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Vice President and Board Member at non-profit student organizations
Music Club and Ballroom Dancing Society with more than 300 active members
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Interpro International Achievement Award
EUREKA 1770-ST. JOSEPH 2000: A New generation wood working machinery and advanced
distributed system with vision technology for agile furniture factory and JIT enterprise
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The Scientific and Technical Research Council of Turkey
Scholarship for exceptional success in the National University Entrance Examination
(ranked in 0.01%) administered by the Higher Education Council of Turkey
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Advanced Programming Experience:
C/C++, C#, OpenGL, DirectX, Cg, HLSL, PHP, HTML, JavaScript, Fortran, Prolog, Basic
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Graphics & Design Software:
Maya, 3D Studio Max, Photoshop, After Effects, Premiere, Flash, Final Cut Pro
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Computers, cinema, 3D animation, video games, guitar, piano, singing, tennis, basketball, ballroom dancing
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