This image shows the visual importance of caustics when rendering water. The same water surface is rendered without caustics (on the left) and with real-time caustics (on the right). Caustics not only improve the visual quality, but also makes it easier to perceive the shape of the water surface.
Abstract
Caustics are crucial in water rendering, yet
they are often neglected in real-time applications due
to the demanding computational requirements of the
general purpose caustics computation methods. In this
paper we present a two-pass algorithm for caustics computation
that is extremely fast and produces high quality
results. Our algorithm is targeted for commonly
used height field representations of water and a planar
caustic-receiving surface. The underlying theory of
our approach is presented along with implementation
details and pseudo codes.
Videos
I implemented the underlying water simulation system for the new water demo of Microsoft Surface.
The caustics generation technique discussed on this web page was implemented as a part of this system.
Publications
Cem Yuksel and John Keyser Fast Real-time Caustics from Height Fields Proceedings of Computer Graphics International (CGI'09), 2009 [Preprint PDF] [Slides] [BibTeX]